Entropy Bomber
Entropy |
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Model |
HSSB-30 (Hyper Sonic Stealth Bomber – Type 30) |
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Weight Class |
Ceres |
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Engines |
6x rear thrusters |
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Top Speed |
18,376 km/h in atmosphere, 24,501 km/h with engaged Gray
Conduits |
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Armor Type |
Maelite plating, Zephatun plating |
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Armament |
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Powerplant |
Maalfes Type II |
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Environment Rating |
Env-3 |
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Crew Size |
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Role |
Stealth Bomber |
Entropy: Overview
The Entropy serves as the primary bomber for the GDS air force.
With a global operational range, complete stealth capabilities, automatic
countermeasures, and highly adaptable bomb bays, the Entropy can eliminate
any ground based threat no matter its location. When paired with Dusk
Swords to act as fighter screening, a flight of Entropys can eliminate an
adversary’s entire logistics network in the span of mere minutes.
A common question people have regarding bombers is “Why not use a
missile?” or “Isn’t the same goal doable with artillery?”.
Both are valid questions, so let me explain it in the same terms I had to
use when justifying the cost of these damn things. You don’t just walk into
someone’s office with an eight-figure bill and tell them “This is just
the first payment. Huh? Oh, because everyone else has bombers, that’s why,
sign here.”
First let’s set the scene; our target is a staging base that’s located within an adversary’s borders. Before we can begin a ground assault, we should cripple the enemy’s infrastructure, their logistics network, and any forces they’re gathering before the arrival of our main force. By the time the ground force arrives in theatre the adversary will be at a massive disadvantage, dislodged from any reinforced positions, and we won’t have to worry about reinforcements anytime we begin an engagement.
The hypothetical target we’re looking at will be a base that’s full of tanks, armored transports, troops, artillery batteries, supplies, fuel, ammo, and maybe a few gunships for air support.
Let’s say we wanted to use missiles to handle this.
Our main hurdle is going to be cost, since each missile is going to
metaphorically cut off a finger from our budget, and we have to use at least
5 of them. That’s assuming they’re using a normal payload, because again,
greater payloads = greater cost that we can’t use elsewhere for our
invasion. Next we have to stage the missiles within range of their target,
because ICBMs would spike the cost to an absurd degree. I’m talking in the
realm of costing the same as twenty tanks, and that’s with a normal
payload.
That means the missiles will need assigned support units, staging area
preparations, guards, setup time, logistics to ensure the staging area
remains supplied, etc…
Now, having crippled ourselves financially, we fire off 5 missiles and watch
as 2 of them get intercepted by defensive systems that detected them coming
from a 100 kilometers away, meaning we don’t take out as much of the enemy
base as we’d have liked.
Then we have to conduct further operations to ensure we mop up the rest.
Our second option is to use artillery.
The cost is far lower, but we still require a staging area and everything
that comes with it. Rather than 5 missiles, we’ll need at least 20
artillery emplacements to ensure we’re able to erase that staging base off
the face of the planet. Set up takes a while, then we have to get the
firing solutions figured out, then we find out our presence has been
detected since we’re pretty damn close to the staging base to ensure we’re
in range, etc…
Now we have to add additional guards, prepare countermeasures, bring in more
supplies in case of a preemptive attack, all the real fun stuff. Eventually
we begin bombardment and successfully take out the staging base. The
problem is it took way too long to get ready, we’re behind schedule, and
now we have to break down and recover an entire staging base, so that’s
lost manpower that could be used elsewhere.
Alternatively, we use stealth bombers.
We wake up the pilots and crew two continents away, give them some
Nightshift Brew, have the armament teams get three Entropy bombers loaded
up, and ensure their reactors are in good shape. Bombs? Bombs are fantastic
in terms of cost, it’s just an extra-large grenade that lets gravity do all
the work.
Do some checks, ensure the weather is okay, and send them on their way.
An hour of high hypersonic flight later, the enemy’s staging base gets
completely annihilated out of nowhere by a carpet-bombing run. No detection,
no alerts, not a single sign to give away what had happened.
An hour later, the pilots land and go to lunch as our forces begin the full
invasion.
Greater range, lower cost, superior results, and endless flexibility in
terms of operational capabilities. To cover all of our bases, we ensured
they had some degree of anti-air capabilities in the event we’re unable to
get any Dusk Swords to screen for them. Even if we can’t get everything
perfect, they’re still capable of carrying out their primary role no matter
the situation.
And anyone who wants to debate me about how “stealth is no longer relevant”
can come to my office so I can hit you with a chair.
Azan that isn’t becoming of an officer, revise. – Hansuke
Yeah you gotta let you SNCOs do that for you. – Nahli
-FrW Azan Kinrados
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