Entropy Bomber


Entropy

Model

HSSB-30 (Hyper Sonic Stealth Bomber – Type 30)

Weight Class

Ceres

Engines

6x rear thrusters

Top Speed

18,376 km/h in atmosphere, 24,501 km/h with engaged Gray Conduits
Mach 20

Armor Type

Maelite plating, Zephatun plating

Armament

Quantity

Type

2x

Multi-capable bomb bays

2x

Heaven Piercer class “Hawk Snapper” full plasmatic sniper cannons

4x

Heaven Piercer class “Swarm Hammer” plasmatic mass-area flak cannons

20x

Aeroprene thread ports

Powerplant

Maalfes Type II

Environment Rating

Env-3

Crew Size

Quantity

Type

2x

Pilot

1x

Intel and DFD tech

1x

Navigator

1x

Bombardier

2x

Gunner

Role

Stealth Bomber

Entropy: Overview

The Entropy serves as the primary bomber for the GDS air force.
With a global operational range, complete stealth capabilities, automatic countermeasures, and highly adaptable bomb bays, the Entropy can eliminate any ground based threat no matter its location. When paired with Dusk Swords to act as fighter screening, a flight of Entropys can eliminate an adversary’s entire logistics network in the span of mere minutes.


A common question people have regarding bombers is “Why not use a missile?” or “Isn’t the same goal doable with artillery?”.
Both are valid questions, so let me explain it in the same terms I had to use when justifying the cost of these damn things. You don’t just walk into someone’s office with an eight-figure bill and tell them “This is just the first payment. Huh? Oh, because everyone else has bombers, that’s why, sign here.

First let’s set the scene; our target is a staging base that’s located within an adversary’s borders. Before we can begin a ground assault, we should cripple the enemy’s infrastructure, their logistics network, and any forces they’re gathering before the arrival of our main force. By the time the ground force arrives in theatre the adversary will be at a massive disadvantage, dislodged from any reinforced positions, and we won’t have to worry about reinforcements anytime we begin an engagement.

The hypothetical target we’re looking at will be a base that’s full of tanks, armored transports, troops, artillery batteries, supplies, fuel, ammo, and maybe a few gunships for air support.

Let’s say we wanted to use missiles to handle this.
Our main hurdle is going to be cost, since each missile is going to metaphorically cut off a finger from our budget, and we have to use at least 5 of them. That’s assuming they’re using a normal payload, because again, greater payloads = greater cost that we can’t use elsewhere for our invasion. Next we have to stage the missiles within range of their target, because ICBMs would spike the cost to an absurd degree. I’m talking in the realm of costing the same as twenty tanks, and that’s with a normal payload.
That means the missiles will need assigned support units, staging area preparations, guards, setup time, logistics to ensure the staging area remains supplied, etc…
Now, having crippled ourselves financially, we fire off 5 missiles and watch as 2 of them get intercepted by defensive systems that detected them coming from a 100 kilometers away, meaning we don’t take out as much of the enemy base as we’d have liked.
Then we have to conduct further operations to ensure we mop up the rest.

Our second option is to use artillery.
The cost is far lower, but we still require a staging area and everything that comes with it. Rather than 5 missiles, we’ll need at least 20 artillery emplacements to ensure we’re able to erase that staging base off the face of the planet. Set up takes a while, then we have to get the firing solutions figured out, then we find out our presence has been detected since we’re pretty damn close to the staging base to ensure we’re in range, etc…
Now we have to add additional guards, prepare countermeasures, bring in more supplies in case of a preemptive attack, all the real fun stuff. Eventually we begin bombardment and successfully take out the staging base. The problem is it took way too long to get ready, we’re behind schedule, and now we have to break down and recover an entire staging base, so that’s lost manpower that could be used elsewhere.

Alternatively, we use stealth bombers.
We wake up the pilots and crew two continents away, give them some Nightshift Brew, have the armament teams get three Entropy bombers loaded up, and ensure their reactors are in good shape. Bombs? Bombs are fantastic in terms of cost, it’s just an extra-large grenade that lets gravity do all the work.
Do some checks, ensure the weather is okay, and send them on their way.
An hour of high hypersonic flight later, the enemy’s staging base gets completely annihilated out of nowhere by a carpet-bombing run. No detection, no alerts, not a single sign to give away what had happened.
An hour later, the pilots land and go to lunch as our forces begin the full invasion.

Greater range, lower cost, superior results, and endless flexibility in terms of operational capabilities. To cover all of our bases, we ensured they had some degree of anti-air capabilities in the event we’re unable to get any Dusk Swords to screen for them. Even if we can’t get everything perfect, they’re still capable of carrying out their primary role no matter the situation.
And anyone who wants to debate me about how “stealth is no longer relevant” can come to my office so I can hit you with a chair.
Azan that isn’t becoming of an officer, revise. – Hansuke
Yeah you gotta let you SNCOs do that for you. – Nahli

-FrW Azan Kinrados

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