Pulse Weapon Tech
These are great, even if they don’t fire solid projectiles.
Eh, solid-ish.
The fuck do these actually shoot? Like technically speaking? It has some
kinda application of force on other objects, so is it a solid or what?
Pressure and sonic waves are not physical solids, no.– Dr. Baddarick
Okay as far as my understanding goes, pulse weapons cause damage through
intense blasts of pressure and sonic force. The harm comes in the form of
flattening or breaking apart the target with an excessive amount of
violence, so think of it as an extremely loud invisible hammer. Or with the
rapid fire ones, a really fast swinging loud and invisible hammer.
If I had to describe the weapon firing, it’d be this “BWARRRRRRRRRR
GRRRRRR” sound followed by the sight of someone or something exploding
alongside the terrain they’re standing on, all within a large circular
radius. The radius of harm it causes in the X, Y, and Z axis is the closest
thing we have to a “caliber” we have with these kind of weapons.
We tend to pull out pulse weaponry for situation such as:
- Destroying armored targets.
- Destroying large swarms of targets.
- Destroying and disorientating enemy formations for follow up bombardments.
It’s great cause like with high explosives, you don’t have to be precise,
just gotta land it in the same postal code as your target. For threats such
as Chaff Wraith swarms, the gunnery crew just has to flick off the safety,
point the pulse cannons towards the horde and then hold down the trigger.
Y’don’t wanna be on the outside of Glacier when that happens unless you’ve
got a helmet on or you have absolutely zero love for your sense of hearing.
Far as ammo goes for pulse weapons, there’s two sources:
- Magazine style ammo supplies called "burners".
- A dedicated external or built in energy unit.
Which ammo type you use is entirely dependent on the operational requirements of when you’ll be using the weapon. Which is a long winded way of saying, are you gonna be carrying the gun or not?
If you’re using pulse weaponry on foot then you’re gonna rely on the
magazines, or burners.
Burners work like Charged Shells and provide the energy required for the
weapon to fire a shot. Difference is that burners take on a whole lotta
strain and heat generation when they do this since it’s such a large power
requirement, to the point that the interior of each one burns up.
I dearly hope you understand the name now.
They’re designed around this, so the insides of a burner will blacken and
then crumple up into this lightweight chunk of toxic shit when they’re
spent. You’ll be fine so long as you don’t lick it, and I can safely tell
you that someone tried to make a game out of that once.
C’mon y’all, don’t make me give another “Don’t lick or eat the tangy
popcorn inside spent burners.” safety brief.
Once a burner is spent, you either send it off for recycling with the other
trash or have Fabrication refurbish it by swapping out the guts. Usually we
just collect all the spent ones in a crate and send it off every few months,
so I guess we’ve turned into the pulse weaponry equivalent of a brass
goblin on the range.
We implemented burners since they’re relatively lightweight and provide the
energy necessary for a pulse weapon to operate and fire, albeit at the cost
of the burner itself.
Because the alternative is your ass gets to haul around a pulse weapon that
has either a built-in power source, or an external one you throw on your
back. And you will NOT be having a good time in that scenario unless you’re
in the Celestial Throne with a Nerve Harness and tons of practice under
your belt.
Pulse weaponry mounted on something, or used in static defenses, always use
built in generators. This has immense heat buildup and requires coolant
systems + radiators, but when we aren’t worried about it being man-portable
there’s no huge issue.
Unless the generator/powerplant is incapacitated, runs out of reactive
material, or overheats, then these type of pulse weapons have basically
limitless ammo. At least until the weapon’s mechanisms wear out and explode
from overuse because some fucktarded gunner glued his finger to the
trigger’s firing position.
Upsides to pulse weapons is they really don’t care if you’re wearing body
armor or not, these things will nail your ass to the floor regardless of
whatever plate level you’re rocking. We updated the Tungsten Skin armor
you’re all issued in response to the effects we saw when using pulse
weaponry on our opponents, hence why you’ll have a far easier time tanking
sudden lashes of physical forces. To test that out, get your gear on and
try to throw each other off a balcony or something taller than 10 meters,
you’ll quickly notice how you receive far fewer bone breaks this way.
Don’t encourage this behavior Nahli. – Hansuke
When you use pulse weapons on let’s say an enemy tank, it can cause
the tracks to just completely sink into ground, shears stuff that isn’t
ready for that level of force application, or can downright smash it like a
soda can.
Even against aircraft it’ll absolutely fuck them up, but hitting them with a
pulse weapon is a little on the tough side.
If you’re smart, or passed the VAAST exam, you’ll probably recognize the
issue with pulse weapons.
They make use of physical forces, and sonic waves. Meeeeeeeeaning? Anyone?
Eh? Ehhhh?
Correct, pulse weapons can’t be used on worlds with low gravity, no gravity,
underwater, or in a vacuum.
That’s not a problem back home, but it certainly is a big ol goddamn issue
when your walking fortress that trundles on through all kinds of
interstellar phenomena makes use of pulse weaponry as part of its defenses.
Lower gravity? We have to up the power output for built in generators, but
burners can’t handle it.
No gravity? The force of the pulse blast is so pathetic you might as well
throw dirt at them.
A vacuum? Jack fuck all happens.
Underwater? Doable with a far greater higher level of power output or if the
target is at point blank range, but the energy consumption to actual harm
caused ratio is just so damn pathetic.
Buuuuuut think of the opposite sides to that shit sandwich.
The higher the gravity of a world, the more damage pulse weapons do, right?
And Koris can be red shifted to increase the gravity scale of something,
right?
And Gray Conduits can handle that for us automatically, right?
Meaning even before firing, you can saturate a target with red shifted Koris
to enhance the damage a pulse weapon can inflict, even in low gravity
situations. Using Chaff on a target in this manner is called priming, when
you do your damn best to ensure whatever harm you’re about to cause is
magnified by an order of ten.
We did manage to infuse plasmatic energy into pulse weapons but it’s kinda
weird.
The way it works is you saturate the target area with Borlyte to stage
everything for a breakdown into plasmatic matter. When the pulse gun hits
the target, the debris, fragments of any surroundings, or parts of the
target are immediately converted into plasmatic matter to create an
absolute shitstorm of immense heat, sonic assault and devastating physical
pressure within the radius of the blast.
Pulse weaponry is picky on the situations it can work best in, but goddamn when it works it produces a horizon of debris, shattered ground, raining limbs and enemies that exploded where they stood.
-FrW Nahli Lok-Riveria
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